- - - = (  VIC-20 Cartridge Rarity & Gameplay list  ) = - - -

                  By Ward F. Shrake and Paul A. Le Brasse
                  with the help of many folks on the I'net
                                Version 2.3b
                        Released on April 26, 2002

               Visit "VIC-20 Digital Archaeology" on the web
               for heaps of additional info, and many links:

                  In the spirit of the "friendly computer"
                  this document may be freely copied and/or
                  used by anyone who wishes to do so. We do
                  ask that you give the authors credit by
                  name if and when you use this listing in 
                  any other context. Thanks in advance!

                           Notes about this document.
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

   This list is the latest revision of a document that has been freely
   available since September 1995. It has been tweaked and adjusted by
   the same people for years. It is generally considered the best list 
   of its type, and has been widely distributed around the Internet.
   One of the reasons this list is the "cream of its crop" is that the
   people that put it together have personally collected every one of
   these cartridges over the years. The small number of people working
   on this text makes it easier to judge relative rarity over a wider
   spectrum than might normally be the case. But more to the point, we
   know which carts took us years to find, and which we saw constantly.

   This list's organization is based on a confirmation system. If a cart 
   is listed in the upper section, it most definitely exists. We've had
   our hands on at least one copy of that particular cartridge. In fact
   we "digitally archived" every one of the carts listed in the upper
   section. The resulting "ROM images" are available free on the web.
   You can find links to these archives on the author's web site...
   Note that we did this without permission, but that we've often been 
   given complimented for it, by various of the original programmers.
   In some cases, these authors no longer had copies of the games they
   had written, until we had done our bit to preserve this software!
   (If any copyright owners did object, we'd have that game removed.)
   One step below the upper section is a place for all of the carts
   that we are sure really do exist in cartridge form, but that have
   so far eluded our grasp. In other words, someone besides ourselves
   has positively confirmed these carts, but they are not archived yet.
   We took our time to get confirmation of each and every cart, one by
   one, through a network of well-known collectors we've grown to trust.

   Towards the bottom is a section for rumored carts that we have never
   found ourselves, and that as far as we know, neither has anyone else.
   (In other words "vaporware" games are kept seperate from confirmed 
   games within this listing.) That alone makes the list highly reliable.

   Below that is a list of hardware-related items and utility programs.
   Listing them seperately reflects a few things, one of them being the
   fact that because they generally involve something more inside them
   than a simple ROM memory chip, that they don't easily fit into our
   archiving efforts. It is therefore less confusing to seperate them.
   Most people reading this list are retro-gamers. Why confuse things?

                        - - - - - - - - - - - - - - 

   As of version 2.00 of this list (August 2000), I am introducing big 
   changes to the way I rate the relative rarity of each cartridge.
   We used to have letter codes, and a chart explaining them. From now
   on, I plan to include a simple "one to ten" numeric code instead.

   This change came about when the list's author was asked to contribute
   a new VIC-20 cartridge software section to "Digital Press' Collectors
   Guide," version six. (The "DPCG" for short.) Consistency with the
   other sections in that guide meant I had to rework this list anyway,
   so I figured I'd change the rarity codes here on a permanent basis.
   Gives me an excuse to finally get this list up to "version 2.0", too.
   Observant readers will note that I'm not currently using a "1" code.
   That is because I feel that these carts are slightly harder to find 
   in the wild than (for example) an Atari 2600 cartridge. Perhaps much 
   harder to find? The "8" and "9" ratings represent about five percent
   of the library each. Finding most of these took us a year or more of 
   constant searching... and that includes searching via the I'net! That 
   may improve in time, but the high numbers are deservedly so. The "10"
   code I reserved for prototypes that never saw mass production in the 
   form of a cartridge. (But note that some did come out as tape games.)

   Besides these rarity changes, I added a (gasp!) suggested price guide.
   I had long resisted doing that, feeling it unfair of me to try to tell
   others what they should pay for something. "It is worth what you will
   pay for it; no less and no more" has long been my own personal opinion.
   I was in the unenviable position of having to create a price structure
   from scratch. Knowing what the cheapest carts usually go for was not a
   problem. (In this case, around $2 each.) But choosing an upper price is
   always going to cause some disagreement. I did my best to integrate two
   different schools of thought on this, so the list is twice as useful.

   The first school of thought is based on the observation that in most
   cases, it is rare for a classic game cart price to rise above what it
   cost at retail when it was new. (For a top price of roughly $40.) The
   other school of thought says that it seems silly for one cart to sell
   for more than a core system itself usually sells for. (Roughly $20.)
   I based my price suggestions on the $40 top price, and worked down to
   a known low of around $2 per cart. If it seems carts often go for far 
   less than the prices shown here, just cut these prices in half. I took 
   pains to make the relative price point steps valid, by custom-sorting
   the list based on prices, and hand-tweaking till everything "flowed".

   Sooner or later "price guides" were inevitable. Just remember not to
   be overly concerned with the prices I listed. They are a guideline,
   not something to be angrily enforced at gunpoint. "It's just a hobby."
   See Digital Press' web site for more info on their Collectors Guide. I
   myself am anxious to see the new one, with all the planned updates! (I
   do not stand to make money on any of this, if you are worried about a
   loss of credibility in regards to pricing, or any "ad" type comments.)


   Besides this document, other texts exist that modern Vic20 hobbyists
   or computer historians may find useful or interesting. These can also
   be found on the internet. (Ward's team wrote many of them. Very little
   other information about the Vic20 was freely available at the time.)

   Among the documents available are a "Frequently Asked Questions" text, 
   various technical texts, archiving utility programs, a list of nearly
   500 VIC-20 cassette tape games, and more. "Cartzilla!" is a huge text
   which actually discusses and reviews the 180+ software cartridges now 
   known to exist for the VIC-20. (This list is used for quick reference.)

   It would have been a shame if we forget part of our culture's history.
   We few who first remembered the Vic20 with fondness are glad to see we
   are no longer so few in number! We are pleased that a decade and a half
   after the "friendly computer's" commercial lifespan ended, that people
   still enjoy playing and collecting the games we so lovingly preserved.

                                                Ward F. Shrake

                                                          Rarity code
                                              Memory size         |   Price
                                                        |   Game   \   |  
Company     Cartridge name                  Part#        \   play   |  | Year
Academy     IFR         (Flight Simulator)  [A989]        8k   B    5  17  83
Atarisoft   Battlezone                      [RX8547]     16k   B-   5  15  83
Atarisoft   Centipede                       [RX8504]     16k   C    2   2  83
Atarisoft   Defender                        [RX8507]     16k   A-   3   8  83
Atarisoft   Dig Dug                         [RX8510]     16k   B    3   6  83
Atarisoft   Donkey Kong                     [RX8513]     16k   B    3   6  83
Atarisoft   Galaxian                        [RX8541]      8k   C+   8  30  84
Atarisoft   Jungle Hunt                     [RX8529]     16k   B-   3   5  84
Atarisoft   Moon Patrol                     [RX8532]     16k   B-   3   5  83
Atarisoft   Ms. Pac-Man                     [RX8544]     16k   C+   3   5  83
Atarisoft   Pac-Man                         [RX8501]      8k   C+   3   5  83
Atarisoft   Pole Position                   [RX8535]     16k   B+   3   7  83
Atarisoft   Robotron: 2084                  [RX8520]     12k   B-   3   5  83
Beyond      Mountain King                                16k   A+   5  22  83
Boone       Crater Raider                   [20001]       4k   C    9  40  83
Boone       Cyclon                          [20003]       8k   A    9  40  83
Broderbund  A.E.                           [Viccart-224] 16k   B    7  25  82
Broderbund  Lode Runner                    [Viccart-___] 16k   B+   5  19  83
Broderbund  MasterType                     [Viccart-221] 16k   B-   6  20  83
Broderbund  SeaFox                         [Viccart-___] 16k   B    8  32  83
Broderbund  Skyblazer                      [Viccart-___] 16k   A    8  36  83
CBS Soft.   K-Razy Antiks                   [22107]      12k   B+   4  11  82
CBS Soft.   K-Star Patrol                   [22108]      16k   B+   4  11  82
Commodore   Adventure Land Adventure        [Vic-1914]   16k   B-   3   5  81
Commodore   Alien                           [Vic-1906]    8k   C    4   7  81
Commodore   Avenger                         [Vic-1901]    8k   C+   2   3  81
Commodore   Bank Robber         An alternate name for "Raid on Fort Knox"
Commodore   Clowns                          [Vic-1931]    8k   C+   4   9  82
Commodore   Commodore Artist                [Vic-1935]    4k   C    5  12  82
Commodore   Cosmic Cruncher                 [Vic-1922]    8k   B    2   3  82
Commodore   Cosmic Jailbreak                [Vic-1927]    8k   C    4   8  82
Commodore   Draw Poker          An alternate name for "Poker"
Commodore   Garden Wars                     [Vic-1932]    8k   C    4   7  82
Commodore   Gorf                            [Vic-1923]    8k   B-   2   4  82
Commodore   Home Babysitter                 [Vic-1928]    8k   C-   4   6  82
Commodore   Jelly Monsters                  [Vic-1905]    8k   A    8  36  81?
Commodore   Jupiter Lander                  [Vic-1907]    8k   B    2   3  81?
Commodore   Menagerie                       [Vic-1926]    8k   C-   4   6  82?
Commodore   Midnight Drive                  [Vic-1909]    8k   C-   3   3  81
Commodore   Mission Impossible Adventure    [Vic-1916]   16k   B-   3   5  81
Commodore   Mole Attack                     [Vic-1912]    8k   C    4   8  81
Commodore   Money Wars                      [Vic-1925]    8k   C+   4   9  82
Commodore   Number Nabber, Shape Grabber    [Vic-1941]    8k   NA   5  10  82
Commodore   Omega Race                      [Vic-1924]    8k   A-   2   5  82
Commodore   Personal Finance     (utility)  [Vic-1929]    8k   NA   5  10  82
Commodore   Pinball                         [Vic-1920]   16k   C+   3   5  82
Commodore   Pinball Spectacular    An alternate name for "Pinball"
Commodore   Pirate's Cove Adventure         [Vic-1915]   16k   B-   3   5  81
Commodore   Poker                           [Vic-1908]    8k   C    4   7  81
Commodore   Radar Rat Race                  [Vic-1910]    8k   B+   2   3  81
Commodore   Raid on Fort Knox               [Vic-1913]    8k   C    4   7  82
Commodore   Road Race           An alternate name for "Midnight Drive"
Commodore   Sargon II Chess                 [Vic-1919]    8k   C    3   4  82?
Commodore   Sea Wolf                        [Vic-1937]    8k   B-   5  15  82
Commodore   Slot                            [Vic-1904]    8k   C    4   7  81
Commodore   Speed Math & Bingo Math         [Vic-1933]    8k   C-   3   3  82
Commodore   Star Battle                     [Vic-1902]    8k   B+   8  33  81
Commodore   Star Post                       [Vic-1939]    8k   C    5  12  82?
Commodore   Super Alien         An alternate name for "Alien"
Commodore   Super Slot          An alternate name for "Slot"
Commodore   Super Smash                     [Vic-1921]    8k   C    3   4  82
Commodore   The Count Adventure             [Vic-1917]   16k   B-   3   5  81
Commodore   The Sky is Falling              [Vic-1911]    8k   B-   4   9  81
Commodore   Tooth Invaders                  [Vic-1938]    8k   C+   5  14  83
Commodore   Vic Avenger         An alternate name for "Avenger"
Commodore   Visible Solar System            [Vic-1930]    8k   C    3   4  82
Commodore   Voodoo Castle Adventure         [Vic-1918]   16k   B-   3   5  81
Creative    Apple Panic                     [VI AP C]    12k   C    4   8  82
Creative    Astroblitz                      [VI AB C]     4k   B-   4   9  82
Creative    Black Hole                      [VI BH C]     4k   B    5  17  82
Creative    Choplifter                      [VI CL C]     8k   A    3   9  82
Creative    Household Finance    (utility)  [VI HF C]     8k   NA   5  10  83
Creative    In the Chips                    [VI CH C]    16k   C    6  19  83
Creative    Pipes                           [VI PI C]     8k   C    6  19  83
Creative    Rat Hotel                       [VI RH C]?    8k   B-   5  15  82
Creative    Serpentine                      [VI SE C]     8k   B    4  10  82
Creative    Spills and Fills                [VI SF C]     8k   C    6  19  83
Creative    TerraGuard                      [VI TG C]     4k   C+   4   9  82
Creative    Trashman                        [VI TM C]     8k   B+   4  12  82
Creative    Videomania                      [VI VM C]     4k   C    4   8  82
Daedalus    Baldor's Castle                              12k   C+   9  37  83
Epyx        Fun with Music                                8k   B    8  32  83
Epyx        Monster Maze                                  8k   C+   5  14  82
Handic      A World at War                                8k   C-   9  34  8_
Handic      Space Snake                                   8k   D    9  33  82
HES         Aggressor                       [C305]        8k   C    5  13  82
HES         Alphabet Zoo       (education)  [C326]       16k   NA   6  18  82
HES         Attack of the Mutant Camels     [C318]        8k   A    6  25  83
HES         Facemaker          (education)  [C324]        8k   NA   6  18  83
HES         Gridrunner                      [C312]        4k   B+   3   7  82
HES         HesMon               (utility)  [C302]        8k   NA   3   4  82
HES         HesWriter            (utility)  [C304]        8k   NA   5  10  82
HES         Kids on Keys       (education)  [C325]        8k   NA   6  18  83
HES         Kindercomp         (education)  [C322]       16k   NA   6  18  83
HES         Lazer Zone                      [C319]        8k   A    5  21  83
HES         Maze                            [C3__]        8k   C+   6  20  83
HES         Mosquito Infestation            [C3__]        4k   B-   6  20  82
HES         Pharaoh's Curse                 [C321]       16k   A    7  28  83
HES         Predator                        [C316]        8k   B+   6  23  82
HES         Protector                       [C308]        8k   B-   6  20  83
HES         Robot Panic                     [C310]        8k   B    6  21  82
HES         Satellite Patrol                [C3__]        4k   B-   6  20  82
HES         Shamus                          [C307]        8k   A    5  21  83
HES         Story Machine      (education)  [C323]       12k   NA   8  25  83
HES         Synthesound        (education)  [C306]        8k   NA   5  10  82
HES         Turtle Graphics    (education)  [C303]        8k   NA   3   3  82
HES         Vic FORTH          (education)  [C301]        8k   NA   3   3  82
Imagic      Atlantis                        [720051-1A]   4k   A    2   6  83
Imagic      Demon Attack                    [720050-1A]   4k   A    2   6  83
Imagic      Dragonfire                      [720052-1A]   8k   B+   5  19  83
Koala Tech. Dancing Bear                                 16k   C+   8  30  83
Mach. Lang. Amazing Maze                                  4k   C    9  35  8_
Mach. Lang. Dot Gobbler                                   4k   A-   8  35  8_
Mach. Lang. Tank Wars                                     4k   C+   9  35  8_
MSD         Mobile Attack                                 8k   C+   8  30  8_
OEM         Alien Sidestep                                4k   C-   9  34  83
OEM         Bug Crusher                                   4k   B-   9  38  83
OEM         Space Ric-O-Shay                              4k   C    9  35  8_
Parker      Frogger                         [PB1410]      8k   D    2   2  83
Parker      Q*Bert                          [PB1420]      4k   C    3   4  83
Parker      Tutankham                       [PB1430]      8k   A    5  21  83
Reston      Miner 2049'er                                 8k   A+   5  22  83
Romox       Princess & Frog                               8k   C    9  35  83
Romox       Topper                                        8k   B    9  39  83
Romox       Typo                                          8k   C+   9  37  83
Sega        Buck Rogers: Planet of Zoom     [005-04]     16k   B-   4   9  83
Sega        Congo Bongo                     [006-04]      8k   C    4   8  83
Sega        Star Trek  (S.O.S.)             [004-04]      8k   B+   4  11  83
Sierra      Cannonball Blitz                [CBL-401]    12k   B-   7  24  82
Sierra      Creepy Corridors                [CCL-401]     8k   B+   7  26  83
Sierra      Crossfire                       [CFL-401]     4k   B+   4  11  81
Sierra      Jawbreaker II                   [JBL-401]     8k   C+   5  14  82
Sierra      Lunar Leeper                    [LLL-401]    12k   A    7  28  81
Sierra      Threshold                       [THL-401]     8k   A    7  28  81
Sirius      Bandits                         [220__]       8k   B+   5  19  83
Sirius      Capture the Flag                [220__]       8k   B+   7  26  83
Sirius      Deadly Duck                     [220__]       4k   B    6  21  82
Sirius      Fast Eddie                      [220__]       8k   C    7  22  82
Sirius      Final Orbit/Bumper Bash (2-on-1)[220__]       8k   C/B+ 7  27  83
Sirius      Snake Byte                      [22031]       4k   C    6  18  82
Sirius      Spider City                     [22015]       4k   B+   6  23  83
Sirius      Squish'Em                       [220__]       8k?  A    9  40  83
Sirius      Turmoil                         [22005]       8k   B    5  17  82
Sirius      Type Attack                     [22010]       8k   B    6  21  82
Spectra.    Ape Escape                      [SC-215]      8k   C+   7  23  82
Spectra.    Cave-in                         [SC-207]      8k   C-   7  20  82
Spectra.    Number Crunch                   [SC-208]      8k   B-   8  30  82
Supersoft   Tank Atak                                     8k   C    9  35  82
TG Software Droids                                        8k   C    7  22  83
Thorn EMI   Computer War                    [THC 22006]   8k   C    6  19  83
Thorn EMI   Fourth Encounter                [THC 22005]   8k   D+   5   9  83
Thorn EMI   Medieval Joust                  [THC 22007]   8k   C    8  28  83
Thorn EMI   Mine Madness                    [THC 22008]   8k   C-   8  25  83
Thorn EMI   Mutant Herd                     [THC 22004]   8k   C-   4   6  82
Thorn EMI   River Rescue                    [THC 22001]   8k   C-   4   6  82
Thorn EMI   Submarine Commander             [THC 22003]  12k   C    4   8  82
Thorn EMI   Vic Music Composer (education)  [THC 22002]   8k   NA   5  10  82
Tigervision Polaris                         [7-007-20]    8k   B    8  32  83
Tigervision Springer                        [7-006-20]   16k   C    8  28  83
Tronix      Deadly Skies                                  4k   B+   6  23  83
Tronix      Gold Fever                                    4k   C+   6  20  83
Tronix      Scorpion                                      8k   B    6  21  83
Tymac       D'fuse                          [V2CDF]       8k   B+   9  40  84
UMI         Alien Blitz                     [1619]        4k   B-   7  24  81
UMI         Amok                            [1611]        4k   C    7  22  81
UMI         Arachnoid                       [1605]       12k   B    7  25  82
UMI         Cloudburst                      [1636]        4k   C    7  22  82
UMI         Meteor Run                      [1613]        8k   D+   7  18  82
UMI         Outworld                        [1635]       16k   B+   7  26  81
UMI         Renaissance                     [1600]       12k   C-   7  20  82
UMI         Satellites and Meteorites       [1650]        8k   A-   7  27  82
UMI         Skibbereen                      [1641]        4k   C+   7  23  82
UMI         Spiders of Mars                 [1604]       16k   B+   7  26  82
UMI         Sub Chase                       [16__]        4k   C    8  28  82
UMI         Super Amok                      [1642]        8k   A    7  28  8_
UMI         Video Vermin                    [1638]        8k   A    7  28  82
Xonox       Artillery Duel         {CNS=1}  [6235]        8k   B    7  21  83
Xonox       Chuck Norris Superkicks {AD=2}  [6235]        8k   C    7  21  83
Xonox       Ghost Manor             {SP=1}  [6215]        8k   D    6  18  83
Xonox       Motocross Racer        {TTB=2}  [6245]        8k   C    8  25  84
Xonox       Robin Hood              {SL=2}  [6225]        8k   D    6  18  83
Xonox       Sir Lancelot            {RH=1}  [6225]        8k   C+   6  18  83
Xonox       Spike's Peak            {GM=2}  [6215]        8k   C+   6  18  83
Xonox       Tomarc the Barbarian    {MR=1}  [6245]        8k   D+   8  25  84
       Note that Xonox carts sometimes came two-per-case, as "double-enders".
       These carts had 2 sides (front and back?) that plugged into the VIC-20.
       The initials seen above show what cart was paired with what other cart.
       All of the Xonox carts above were made as both single and double-enders
       but only the double-ender's part numbers are shown in the list above.


        - - - = (  Confirmed but unarchived game cartridges  ) = - - -

OEM         Blackjack           Confirmed by: Charles Bremer, who owns one.

           - - - = (  Utility and hardware cartridges, etc.  ) = - - -

        This section lists any known, non-game cartridges. This includes
        "productivity" and/or "utility" items, along with some hardware
        items intended to add one or more features to your computer. Some 
        of these items are very difficult to categorize. Please be aware 
        that the purpose of this section is not to be the ultimate guide 
        to such items. A much better list exists, and I see no reason to
        duplicate their efforts, so I'm just going to refer you to it...

        The primary purpose of this overall list is to document cartridge 
        software, with a heavy emphasis on video games. Any other things 
        are really just included as sort of "bonus items". I don't wish
        to be mean or rude, but be aware that just because a cart is not 
        listed in this section, that does not necessarily mean you have 
        found something that nobody else in the world has ever heard of.
        It is probably more of an indication of disinterest in listing
        such items, both on my part and on the part of my contributors.

        You may also want to visit "ftp.funet.fi" (via FTP) and check
        out their "/pub/cbm/schematics/" directories for more info.
        Funet is a great resource for just about anything Commodore.

AEA-Soft        AMT-1 (Vic-20 Version)        Ham / packet radio cartridge.
Arbutus Total   Promqueen                     EPROM programming hardware. 
                                              (This plugs into the Vic's user 
                                              port, not the cartridge port.) 
Cardco          Write Now!                    word processor
Century         Moses                         65C02 assembler, 27 new opcodes
Century         Moses w/ 8K RAM               65C02 assembler, 27 new opcodes
Commodore       Basic version 4.0             [Vic-____]       (4k ROM)
Commodore       Diagnostic Cartridge          [Vic-____]
Commodore       IEEE-488 cartridge            [Vic-1112]       (4k ROM)
                                              This device allowed VIC-20 fans
                                              to use older CBM printers and
                                              disk drives, via an IEEE-488
                                              port and added BASIC commands.
                                              See funet's site for details.
Commodore       Machine Language Monitor      [Vic-1213]       (_k ROM) 
Commodore       Programmer's Aid Cartridge    [Vic-1212]       (4k ROM)
Commodore       Super Expander with 3K RAM    [Vic-1211A]      (4k ROM)
Commodore       VIC speech synthesizer        [Vic-1214]       (?)
Commodore       Victerm 40                    [Vic-1610]       (4k ROM) 
Commodore       See game list for titles.     To keep the 19xx number series
                                              as intact as possible, a few
                                              non-game items were listed in
                                              the first section of this list.
Data 20         Display Manager               40/80 column display device
Data 20         Video Pak                     40/80 column display device
Datatronic ab   Vic-Graf                      Swedish graph-making program
Eastern         Vic Rabbit                    Datasette accelerator cart (2k)
Handic          Screen Master                 4k cartridge utility. New to 
                                              us at this point, but it seems
                                              to add commands to the BASIC
                                              operating system, for use by a
                                              programmer or hardcore user. A
                                              quick look at the circuit board
                                              makes Ward think it was similar
                                              to the C64's "Fastload" cart in
                                              its ability to "disappear" out
                                              of a memory map if it wanted to?
                                              The actual maker may have been
                                              "Micro Application" as that is
                                              on both the cart label and "MA"
                                              is seen in an internal copyright.
HES             See game list for titles.     To keep the HES cart numbering
                                              system as intact as possible, a
                                              few non-game items are listed in
                                              the first section of this list.
Jason-Ranheim   Promenade                     EPROM programming hardware.
                                              Plugs into the Vic's user port.
                                              A C64 version was also made by
                                              the same company, and sold deep
                                              into the 1980's. The company no
                                              longer supports these products,
                                              but allowed Ward to type in the
                                              manual to the 2.0 version of
                                              the software, and to post it on
                                              the web for others to see / use.
Kantronics      Hamtext                       Client for amateur packet radio.
Kantronics      Radiotap                      Amateur radio interface item.
Microlog        AIR-1                         Ham / packet radio cartridge.
Pikstik         Computapix                    UK graphics program.
Protecto Ent.   Protecto 80 Voice Synthesizer  "Make your computer talk".
Quick Brown Fox Quick Brown Fox               word processor    (8k ROM)
Skyles          Arrow                         Datasette accelerator cart.
UMI             BUTI (Basic UTIlity)          [16__]
UMI             ViTerm B                      [16__]
UMI             Wordcraft 20                  [16__]            (16k ROM)

      - - - = (  RAM expansion cartridges and/or mother boards  ) = - - -

        This section is incomplete -- not all features are listed 
        on all items -- but I welcome more detail if you have it. 

        This list is really geared towards documenting cartridge
        software, but I feel it makes sense to include RAM details
        since ROM images of many original carts can often be played
        within a RAM cartridge context. See the "Cartzilla!" text
        for detailed information on each programs RAM requirements:
        See the "Canonical List of Commodore Products" if you are
        looking for the most complete Commodore product listings.

Abaris, Inc.    Ram cartridge   16k     With battery backup
Apropos Tech.   RAMAX                   Motherboard with 2-slots, with 27k
Apropos Tech.   RAMAX Jr.               Motherboard with 2-slots, with 19k
APS             "Select-A-RAM"  64k     Motherboard with 2-slots, RAM write-
                                        protect feature, and software that
                                        would allow some multi-tasking to be
                                        done by bank-switching. Plugging two
                                        additional Select-A-RAMs into the
                                        first one resulted in 192k of RAM.
Assembly Tech.  RAM cartridge   16k
Cardco          "Cardboard 3"           Motherboard with 3-slots
Cardco          "Cardboard 6"           Motherboard with 6-slots
Cardco          "Cardram 16"    16K     Two banks of 8k. One 8-section dip
                                        switch selects where each 8k goes;
                                        four slot choices per each 8k bank.
Century         RAM Cartridge    8k
Century         RAM Cartridge   16k
Century         RAM Cartridge   64k
Commodore       RAM cartridge    3k     [Vic-1210]
Commodore       RAM cartridge    8k     [Vic-1110]   (Internally the PC board
                                        seems to be ready to accept another
                                        8k of memory? Could solder more in?)
Commodore       RAM cartridge   16k     [Vic-1111]
Compuscope      RAM cartridge    8k
Compuscope      RAM cartridge   16k
Compuscope      Expander                Motherboard with 4-slots
Compuscope      Supermother             Motherboard with 8-slots, pause
Computer Place  CP Vic-20 Expander      Motherboard with 4-slots
Data Toolbox    Quad-slot               Motherboard with 4-slots, reset, fuse
HES             HesCard 20              Motherboard with 5-slots, 5 select
                                        buttons, reset.
High Tech Ent.  Busmaster               Motherboard with 6-slots
High Tech Ent.  Busmaster II            Motherboard with 6-slots, soft enable
High Tech Ent.  Minibus                 Motherboard with 3-slots
MSD, Inc.       RAM cartridge    8k
Personal...     RAM cartridge    8k     ...Peripheral Products, or PPI
RAM electronics RAM cartridge   32k     Configurable. (Marko's was set up to
                                        be a switchable 3k, 0k, 24k set-up.)
Stonechip Elec. "Vixen" cart    16k
UMI             RAM cartridge    3k
UMI             RAM cartridge    8k
Voice World     24K Golden RAM          Motherboard with 4-slots
Xetec           RAM cartridge   32k     Each 8k bank has an on/off dip switch.

     - - - = (  "Vaporware" section, or carts which MIGHT exist  ) = - - -

        Note that the market for the VIC-20 changed over to the C64 at
        roughly the end of 1983. In general, this means that carts that
        were planned to have been made for the VIC-20, which were first
        announced towards the middle or end of 1983, are less likely to
        have been made than carts announced earlier. In general... don't
        take that as absolute gospel, as there are always exceptions. 
        As a rule of thumb, it is fair to assume that carts announced
        near the end of 1983 probably got made as C64 carts instead or
        were dropped entirely. Remember that even if a company decided
        not to go ahead with something as a production item, that does
        not rule out one or more prototype copies waiting to be found.
        (And if prototypes can be found, they can surely be archived.)
        Some games originally announced as upcoming cartridge games
        were made, but only in cassette tape format. This was usually
        a way for companies to make a profit on a product they had
        already invested money in, but couldn't make an acceptable
        profit margin on, if the game was released as a cartridge. At
        the end of the VIC's commercial life, most things were tapes.
        In general, releasing things on tapes cut manufacturing costs.

        If you are interested in tape archiving, you may want to check
        out the efforts of Tim "Arma" Denning on the Internet. He has
        already archived literally hundreds of tape games, and he did
        it in such a way that the loading screens are intact, and are
        preserved "as is" for historical and nostalgic reasons.

20 Century  Flash Gordon        Summer 83 Power Play; press release only. It
                                may have come out as Spider City by Sirius.
APh Tech.   Mission X           According to notes on the Blue Sky Ranger's
                                web site, APh Technology Consultants once
                                began an unauthorized version of this game
                                for the VIC-20, but were told by VP Gabriel
                                Baum that (a) Mattel had not decided to do
                                VIC-20 releases, and (b) if they did, that
                                "Mission X" would not be included. How far it
                                was along before it was stopped is unknown.
                                (The BSR's programmed Intellivision games.)
Atarisoft   Donkey Kong Jr.     Never talked about in print that I know of,
                                but Greg Hightower's "Eclectic Games" web
                                site claims that he and/or his company made 
                                this title for the VIC-20 at some point.
Atarisoft   Joust               Name listed in later ads, not in others, so
                                this title was probably one of the last of
                                the planned releases. There are four part
                                numbers missing from the series -- with three
                                of those coming towards the end -- so this 
                                makes sense? There is some confusion in the 
                                RX85__ series, but it looks like these holes 
                                are 16 or 17, 22 or 23, 25 or 26, and RX8538.
Atarisoft   Mario Bros.         Jimmy Huey said this was once in development.
                                No idea what part number it would have been,
                                aside from it being one of the latter ones,
                                as Stargate apparently is the earliest one?
Atarisoft   Stargate            Name listed in early ads, not in later ads. I
                                am guessing from the part number series that
                                this was intended to be RX8516 or RX8517, as
                                a Robotron (#20) box said Stargate was out
                                already, and the other carts the box listed 
                                were shown in perfect "part number" order.
                                However, one web site related to the TI home
                                computer line claimed the part number for
                                the Vic version of Stargate was RX8523? We
                                can only speculate until better info arrives.
Atarisoft   Track & Field       Never talked about in print that I know of,
                                but Greg Hightower's "Eclectic Games" web
                                site claims that he and/or his company made 
                                this title for the VIC-20 at some point.
Atarisoft   Typo Attack         Tape? Seen on pg. 31, Sep84 "Compute!" Again,
                                no idea what part number it would have been,
                                but four holes exist, 3 of them later ones.
Broderbund  Martian Raider      Tape? Seen in ad, 7/83 Compute's Gazette
Broderbund  Multi-Sound Sythesizer    Seen in ad, 7/83 Compute's Gazette
Broderbund  Shark Trap          Seen in ad in 7/83 Compute's Gazette. More
                                recently, Leo LaFlamme confirmed that this
                                game does exist as a tape. The instructions
                                said his copy was the "cassette version"; in
                                other words, we still do not know for sure
                                if this came out as a cartridge or not? The
                                tape part number seems to be: "007 3108321".
                                That number came off the top of the tape 
                                where the write protect tabs are, Leo said.
Commodore   [Vic-1903]          May be "Bridge; teach and play"? Brent Santin 
                                sent Ward some Sep 1982 promotional literature 
                                that lists that name as a planned cartridge.
Commodore   [Vic-1934]          Name needed. See comments for # 1940, below.
Commodore   [Vic-1936]          Apparently a clone of the arcade game Phoenix.
                                Brent Santin found a third-party catalog from
                                Sep 1982 that said this one was going to be
                                "Space Vultures" when it was released. An ad
                                in the Commodore-published "Power Play" mag
                                (volume 1, number 1, page 29) advertised a
                                game called "Lord of the Skies" saying that
                                "Killer birds and their UFO allies are out to
                                get you. As the birds become more valuable,
                                the bombs fall faster and faster. Kill the
                                bird before you get blasted." It was listed
                                under "Space Games". Never released, but may
                                have been programmed to an unknown extent? It
                                most likely never went to market since Atari
                                owned the rights and was sueing competitors
                                over copyright violations of licensed games.
                                The arcade game Phoenix definitely fell into 
                                this category; Imagic was sued by Atari over
                                their Intellivision version of Demon Attack.
Commodore   [Vic-1940]          (See also Vic-1934 above.) These two carts are
                                narrowed down to two potential titles, but we
                                are not sure which is which? Brent Santin's
                                third-party Sep 1982 promotional catalog lists
                                "Wizard of Wor" and "Dog Patch" as soon to be
                                released, as of September 1982. An ad in the 
                                Commodore-produced magazine "Power Play" (vol 
                                1, no 1, pg 29) confirms that "Wizard of Wor" 
                                was planned and "coming soon". How far these 
                                were developed, we do not know? It seems the 
                                release of the Commodore 64 put an end to the 
                                development of these carts, but they might
                                have been completed before being abandoned? 
                                We know that "Wizard of Wor" was released on
                                the C64 as a cartridge. When you plugged that
                                cartridge into Commodore's new "Magic Voice" 
                                add-on device, it had audible speech. "Dog 
                                Patch" would have been a home port of a 1977 
                                arcade game. What complicates things is that
                                a competing home computer called the Bally
                                Home Arcade system -- modern retrogamers call
                                it the Bally Astrocade -- definitely had both
                                of these games. We don't know what the timing
                                of these events are, so we can't speculate on
                                what event came before or after any other? It
                                gets cloudier when you know that Bally sold
                                the rights to their computer to Astrovision,
                                but that they also apparently made agreements
                                of some kind with Commodore, at some point? I
                                would not rule out finding a VIC-20 version
                                of "Wizard of Wor" but I would not bet on a
                                Vic version of "Dog Patch". (But who knows?)
Commodore   Jack Attack         It was said in an article in the spring 1984 
                                issue of "Power Play" that Commodore planned
                                to make a game called "Jack Attack" for the 
                                C64 and the Vic20. The C64 version exists and
                                I just got in confirmation of a version from
                                1984 for the Commodore Plus/4 as well. (Jeff
                                Hellige owns a boxed copy.) But as far as I
                                know, no one has found a Vic20 version? If it
                                did come out as a cart, we presume it would
                                have been a brown-case, hand-assembled one,
                                as the Vic20 was dying, commercially, by then.
                                And since Commodore was the one killing it,
                                (to push the C64) I doubt they ever made one?
                                But if it did exist, and as a cart, the part
                                number would likely have been Vic-1942? Note
                                the we now have the existing holes plugged in 
                                Commodore's part # list, up through Vic-1941.
                                A bit of trivia... Commodore's leader was a
                                man named Jack Tramiel. He was well-known for
                                a gruff demeanor, so this game's name is more 
                                than likely a tongue-in-cheek reference to
                                what people perceived as his attacks on them?
                                Articles in CBM's own publications imply it.
Commodore   [Vic-2011]          VIC-Stat cartridge, per Jim Brain "CBM list".
Commodore   [Vic-2012]          VIC-Graph cartridge, per Jim Brain "CBM list".
Commodore   [Vic-2013]          VIC-Forth cartridge, per Jim Brain "CBM list".
                                Note that Bo Zimmerman now updates the list
                                of Commodore products that Jim Brain began.
                                (That list supecedes this one for accuracy.)
Commodore   Basic 4.0           We have what seems to be a ROM image from a 4k                                
                                add-on to Commodore's built-in "BASIC 2.0"; 
                                it claims to be "BASIC 4.0" and it does work.
                                But we aren't 100% sure of its origin, what
                                part number it would have been and so on? We
                                guess it would have been in the #12xx series.
                                But it does work, and that's cool in itself?
Commodore   (other info)        Box art for the Vic20 system showed 2 unknown
                                titles, but with little further comment. From
                                the information available there it is hard to
                                even know if these were planned as carts or as
                                tapes: "Speed type" and "Electronic Calendar"?
Creative    Alien Hotel         Peter Fokos (of UMI fame) told Ward Shrake
                                this news: "Joann Lee worked on a project we
                                started for Creative called Alien Hotel. I
                                don't think it was ever finished because of
                                the 84 crash, that's when we closed Tensor."
Creative    Save New York       Press release only, in Jan 85 Computer Games.
                                Most likely only came out for the C64, but
                                the late announcement is intriguing in itself.
Datamost    Round About         Unconfirmed, but on other collector's lists.
Epyx        Alien Garden        May 1983 Electronic Games advertisement.
Epyx        PlatterMania        May 1983 Electronic Games advertisement.
First Star  Panic Button        Full review seen in May 84 "Compute!" mag
HES         Fort Apocyalpse     Seen: Ad page 79, Nov83 Compute's Gazette
HES         Necromancer         Seen: 1-line ad, pg111 Dec83 Compute's Gazette
HES         Slime               1-line ad @ $13, pg111 Dec83 Computes Gazette
Jini Micro  Mini Jini           Seen in 1/2 page (99) ad in July 83 Gazette
Oceans Int  Blockbuster         Seen in press release, pg 40, Aug83 Gazette
Oceans Int  Close Encounters    Seen in press release, pg 40, Aug83 Gazette
Oceans Int  Frogman             Seen in press release, pg 40, Aug83 Gazette
                                Note that some of the confirmed carts listed
                                in the section above were once listed as
                                being available from Oceans International.
                                The confirmed copies are either from some
                                other (or simply an unknown) manufacturer.
                                Amazing Maze, Blackjack, Dot Gobbler, Tank
                                Wars and Space-Ric-O-Shay were all once this 
                                way so the others may be found, eventually.
Micro-ware                      (See notation found at TYMAC, below.)
Micro-ware  Key Quest           2-page review seen in Dec83 Compute's Gazette
Parker      Popeye              Milan Polle claims he had what seemed to be a
                                prototype of this cartridge, many years ago.
                                He said the first level was playable, but the
                                levels beyond that were unfinished; they were
                                graphically there, but were not playable. He
                                remembers their being two EPROMs inside, and
                                he believes a standard cart case was used. He
                                thinks the label might have been just a white
                                label or sticker, with the name hand-written.
Parker      Super Cobra         Cliff Gregory saw this listed in a catalog of
                                Parker Brothers games, saying it was going to
                                come out in the fall of 1983, for the Vic20
                                and for other systems. Unconfirmed otherwise.
Protecto    Atari VCS Adapter   Seen in various ads, unconfirmed otherwise.
                                The ads were fancy and expensive looking, but
                                never actually showed pictures of the item.
Quick Brown QuickFinger         Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Quick Brown QuickMail           Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Quick Brown QuickSpell          Tape? 7/83 1-pg ad, Compute Gazette, pg. 79
Romox       Anteater            Seen in Oct83 Compute!, page 45. Full page ad
Showcase    Astro Patrol        The name "Showcase Software" turns out to be
Showcase    Chicken             just another name for "Synapse Software". Ads
Showcase    Doughboy            back in 1983 made it appear that way -- their
Showcase    Glub Club           address and phone information were identical
Showcase    Pussyfootin'        and even their shipping costs were the same --
Showcase    Salmon run          but that guess was confirmed; a "New Products"
Showcase    Squeeze             announcement in the October 1983 "Compute!'s
                                Gazette" magazine (page 140) reads as follows.
                                "Synapse Software, a producer of games for
                                Atari computers, has established the Showcase
                                Software line for the VIC-20. The initial
                                games produced are Astro-Patrol, a shoot-em-
                                up game; Squeeze, a humorous game set on a
                                farm; and Salmon Run. Each game sells for
                                $19.95". Ward can verify that those three do
                                exist, at least as tape games; see them at
                                http://members.fortunecity.com/timfy/. Ward's
                                interest in these titles (and one listed as a
                                Synapse game, below) is that earlier ads said
                                Synapse planned to make some of these as carts.
                                Background info: although Synapse ran only a
                                handful of ads in Compute! during 1983 & 1984,
                                they did run ads in the Compute!'s Gazette on
                                a pretty regular basis. July 1983 to October
                                1983 had ads which included small references 
                                to three titles they say were then "available" 
                                with "cartridge versions available soon". The
                                names listed were "Astro Patrol" and "Squeeze"
                                and "Harrier". Then in October came that "New
                                Product" announcement listed above. Then the
                                November issue had no ads from Synapse at all.
                                Then in the December 1983 Gazette, which also
                                had no ad from Synapse, comes an ad from this
                                "Showcase Software" company. This December ad 
                                lists these seven titles as being for the VIC
                                only, format unspecified. (Tape assumed.) The
                                ad in December seems like an attempt to dump 
                                available stocks of remaining VIC-20 titles at 
                                bargain prices? They offered 1 free game with 
                                the purchase of any 2 of the other titles. The
                                VIC-20 market was all but finished; Synapse 
                                ads in the Gazette during 1984 are C64-only. 
                                (They also take out more pages-per-issue.) We
                                are tracking down which of these titles ever
                                got ported over to the C64; some seem to have.
Sierra      Sammy Lightfoot     Mentioned in Oct 83 Gazette ad, but not in ad 
                                for December. Did it only come out on C64?
Sierra      Tronsworld          Unconfirmed, but on other collector's lists.
Sirius      Fantastic Voyage    Seen: summer 83 Power Play
Sirius      Repton              Seen: $25, 1-line ad, pg79, Nov83 C. Gazette
Spinnaker   Story Machine       Seen: 6/84 Power Play ad. (Licensed to HES?)
Spinnaker   Alphabet Zoo        Was this released as a HES cart only? Both? A
                                fair amount of Spinnaker stuff was released
                                by HesWare, and it can get a bit confusing.
Synapse     Harrier             See "Showcase Software" titles above for more 
                                information. This is the only title that was
                                promised early on as being "available" that
                                was not sold later through Showcase Software.
                                Why this one title was different is unknown.
TG Software Nightstrike         Seen: 1/85 Computer Games
Tymac       Bomber word         Seen: 1/84 Compute's Gazette, page 81. This
Tymac       Dot-a-lot           was merely a text advertisement, not showing
Tymac       Key Quest           any screen shots, box art, or anything very
Tymac       Res Q               substantial in the way of proof they existed.
Tymac       Space Bats          However, at least one of these Tymac titles
Tymac       Tic Attack          did show up, and was archived: "D'fuse". It
Tymac       Zap                 appears that "Micro-ware Distributing Inc."
                                sold products made by "TYMAC CONTROLS CORP.",
                                "COMPUTER:applications", "RAK-WARE" and others
                                according to a statement on D'fuse packaging.
                                They also carried C64 products, later on.

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
            Info you can help us to find, to fill in some blanks. 

   Missing carts:
   If you actually own a cart that is not shown somewhere in our lists, up
   above, please let Ward know about it, and he'll add it to this listing.
   (But please check the other sections, if it deals with a utility or a
   hardware type item, as these are generally listed seperate from games.)
   The top section is only for *archived* software cartridges, followed by
   vaporware listings, then hardware, utilities, RAM expanders, et cetera.

   Part numbers: 
   In various places there are blank or incomplete part numbers shown. If
   we knew them, we'd list them. But we don't, just yet. Some manufacturers
   listed no part numbers on the carts themselves, but listed these on the
   package's outer box instead. Atarisoft did this for sure. Creative seems
   to be another one. Ditto for Sirius and Parker Brothers. Starting with
   version 1.8 of this list, I've made educated (but incomplete) guesses for
   some company lists, based on their patterns for other systems. If you have 
   any original software boxes, or other paperwork, help us all out on this.
   Paul and I went through our collections long ago, so it is up to you now!

   Information about certain rumored carts:
   Anything we can get, will help! Ward enjoys being able to find different
   peices of historical puzzles. Over time, we fit together what must have 
   happened. We've "regained" quite a bit of history that way, with the help 
   of all of you out there in Internet land. (Thanks again!)

   If you have any solid date for any cart, please let us know. What this
   will do is let us establish a timeline, and compare and contrast it to
   events we know about from other sources. For instance, it would really
   be helpful to know when (exactly) certain carts were planned or talked
   about as "coming soon". That way, we can figure out what else was going
   on, that may have influenced decisions being made throughout the gaming
   industry. Things like the release of the Commodore 64, the gaming crash,
   when other game companies decided to release things which created some
   sort of conflict between competing companies, and so on, all obviously
   had the potential to change the course of VIC-20 history. Without solid
   dates, we can't easily contrast what happened when, and figure out the
   relationships between causes and effects. (Even semi-solid dates help!
   And it doesn't have to be dates of carts, or even for the Vic20 itself.
   Anything with the potential to help explain causes and effects, helps!)

   Confirmations of vaporware software:
   If you *now actually own a real cartridge* of a program we listed in our
   "vaporware" section of the list, let Paul or Ward know about it. We have
   only the information we listed, at this time. Many of the rarer carts we 
   initially felt were "NR" (never released) did show up in time. However we
   are highly cautious about old memories of what *might* have been. We do
   insist that confirmations be made only when a person physically owns one.
   And of course, if it is not *anywhere* on our lists, and you're sure it
   is not a cartridge for some other gaming system, please, tell us about 
   it! (The Emerson Arcadia "MPT-03" system has carts that have the same
   gold finger spacing and general shape. These are sometimes mistaken for
   VIC-20 cartridges. See  http://classicgaming/arcadia/  for more info.)

            Ward's e-mail address:  ward.shrake@classicgaming.com   

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
                Some recent loans from kind folks on the I'net...
                with apologies to all the kind folks that loaned
                Paul and myself carts, way back before we were
                sure anyone would even want credit for doing it.
                (Some do, some don't.) I have a meg-plus of old
                e-mail that would help sort out who loaned what,
                but I'm not anxious to sort through all of that!

   Patrick Wickwire loaned his Cyclon cart for archiving purposes. Even if
        it isn't the only one of its kind, it is still remarkably rare! (A
        second copy was seen on eBay in January 2002, but no others were
        found by modern collectors to the best of my personal knowledge.)
   Tom Truszkowski loaned us his "Victerm 40" in prototype form, complete 
        with handwritten label. The name on the label (Jeff Hand) turns
        out to be Commodore's main telecommunications person back then!
   "Uncle Roger" Sinasohn loaned two carts; Dot Gobbler and Fun with
        Music by Epyx. Dot Gobbler was a production cart, but I've only 
        heard of maybe three collectors having a copy, in all the years 
        I've been looking for Vic20 carts. Fun with Music was so rare 
        that I'd never heard a single mention of it being available for 
        the Vic20, until this one got loaned to us! Others have shown
        up since then, but not in any huge numbers, that's for sure.
   Cliff Gregory loaned me two real rarities; Amazing Maze & Bug Crusher.
        Cliff is also helping with oodles of scanned graphics, for the
        CD Project. Cliff has a very impressive Vic20 cart collection.
   Charles Dysert archived Romox's Typo cart, and e-mailed us the ROM 
        image of the game, too. Getting the ROM that way made our day;
        it's really rare. Nice to know others have the technical skill 
        and desire to keep these old carts from becoming extinct! 
   Francois Leveille sent me "BASIC Ver 4.0" for the Vic20. What comes
        inside the Vic20 normally is version 2.0; the 4.0 version was
        around from the PET days, but Commodore skimped out on things
        when they made the Vic20. (And later, the C64.) A shame, as
        this version of the operating system has many refinements. Of
        note to hacker types is that it has a built-in hex monitor, to
        make machine language programming easier to do.
   David Strutt sent me Xonox's Motocross Racer. This cart was one of
        the last Vic20 releases Xonox put out. While it is a production
        cartridge, it is rare enough that we were not even aware it was
        ever made for this system, until we were loaned one. (Usually a
        cart like this is at least on our "vaporware" lists.) This cart
        may be the last Xonox released for the VIC-20; the only other
        carts shown on other system's lists were all "never released".
   Edward Geist found the first copy of Droids. While he was not
        willing to risk sending his copy through the mails, to loan it
        to me for archiving, he did tell me where to go buy one myself
        when he saw another one up for sale. (Which is just as good!)
   Brent Santin loaned me three carts; "Squish 'Em" and "Vic Rabbit"
        and "Space Ric-o-shay". (Vic Rabbit was actually an EPROM and
        not a complete cart, but the info inside it is just as valid.)
        Squish 'Em came on one of Romox' special cartridges, meant to
        allow a special machine to reprogram it with any game they were
        permitted by license to "sell" to customers. (I'm glad we got
        all three of these, before they had succumbed to bit rot! A big
        thanks to Brent, for his help on both this and the CD Project.)
   Albert Yarusso loaned me "Crater Raider" by Boone. The cart looked
        like it was ready for production; nicely done, colorful label
        artwork, a wave-soldered circuit board inside, and so on. The
        game came on an EPROM chip instead of a masked ROM, which was
        about the only thing that implied "low production numbers"? I
        have no idea why this is so hard to find, unless this was one
        of a small group of carts made up for advertising purposes? In
        roughly five years of keeping an eye out for VIC-20 carts, this
        was the first cartridge-form copy of Crater Raider I had seen.
        One more showed up on eBay in Jan 2002, but that's still rare.
   Neil Chriss was kind enough to loan me his copy of "D'fuse". He was
        the original author of the cart. He also gave Ward permission
        to post the ROM image so everyone could see and play his game.
        Seeing that this cart, formerly thought to be vaporware, does
        exist, that gives more hope for some of the other cart titles
        once advertised by Tymac and Micro-Ware to show up some day?
   "Uncle Roger" Sinasohn strikes again, by loaning me two more carts.
        This time it was "Tank Wars" by OEM / Machine Language Games,
        and a utility by Handic (of Sweden) that the label refers to
        as "Master VIC-20" but the screen refers to as "Screen Master".

   Without the kindness of dedicated fans like these people, our VIC-20
   cart archiving project would have never worked. Thanks for all your 
   help, folks! If you contributed a cart (many did over the years) but 
   don't see your name listed here, email Ward about it. Reminders help,
   as we did not list such things by name until very late in the project.

  - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

                              Closing comments
   "Digital Archaeology" is an interesting hobby. Other gaming systems have
   dedicated fan followings, who eventually track down all sorts of neat info
   about the games released for their favorite gaming systems. That is what
   I hope will continue to happen for the Vic20, both in stories and items.
   (Be sure to support the tape archiving efforts over at "Arma's Place"!)
   The "big three" console game systems (Atari 2600 VCS, Colecovision, and 
   Intellivision) have fan followings that get to celebrate, from time to
   time, someone's finding of a rumored-but-never-found-before cartridge. I
   love reading the "2600 Connection" newsletter, for just such fun news.
   This is one reason I like the term "digital archaeology" so much, too; it
   does seem a lot like "digging up" forgotten treasures. Understanding the
   historical significance of such a find, or just appreciating it as is,
   makes this hobby a lot of fun. And yes, this is all a sneaky ploy to get
   more of you "out there" interested in helping to find such gems, as Paul
   and I simply cannot do this on our own. Too much physical space to cover,
   for one thing. So keep your eyes open, wherever you are located, OK? You
   never know what one-of-a-kind gem you'll run across in your travels!

(End of document)