IMAGIC WHITE WATER! instructions copyright 1983 Imagic Game Program designed by Douglas A. Futts WHITE WATER! For years, brave explorers have plunged through the white waters. Some purely for the thrill of the river, others to find the woodland's fabled treasures. Ancient legend tells of Big Kahuna, the Tribal Chief, who offers valuable gifts to visitors. But beware of his rage when guests don't play by his rules! Hurry! The river beckons! OBJECTIVE... River Runs (Games 1, 2, 3, 4): Navigate the river in the shortest time. Riches Ritual (Games 5, 6, 7): Run the river AND stop at beaches to collect treasures. PICK YOUR GAME Insert keypad cover into either controller. Turn power ON, press RESET on keypad, and select game desired. To begin game play, press START on keypad. WHITE WATER! GAME VARIATIONS Game 1: Beginner Raft Race Goal: Reach the flags on the river bank in the best time. Do men fall out of the raft?: No River Speed: Slow Game 2: Speedy Beginner Raft Race Goal: Same as Game 1 Do men fall out of the raft?: No River Speed: Fast Game 3: Intermediate Raft Race Goal: Reach the flags on the river bank in the best time. Do men fall out of the raft?: Yes River Speed: Slow Game 4: Experts Only Raft Race Goal: Same as Game 3 Do men fall out of the raft?: Yes River Speed: Fast Game 5: Beginner Riches Ritual Goal: Capture the treasure and return safely to the raft in the best time. Do men fall out of the raft?: Yes River Speed: Slow Game 6: Intermediate Riches Ritual Goal: Same as Game 5 Do men fall out of the raft?: Yes River Speed: Fast Game 7: Fortune Seeker's Favorite Goal: Score points by picking up as many treasures as possible. Do men fall out of the raft?: Yes River Speed: Starts slow, gets faster REACHING THE ROARING RIVER Every game starts in the forest. To get to the raft, press the right side of the disk. Anytime the explorer goes off the forest screen in any direction except to the right, he gets lost and control returns to the paddlers in the raft. [Screen shot of River Screen: Beach, Shoal, Rapids, Floating Barrel, Rock, Bank, Whirlpool.] SURVIVING THE CURRENT - To control the raft, you must know which end is the front. The raftmen's arms always point to the front. -Once you shove off shore, you drift with the current. - With the front of the raft facing downstream, increase speed by pressing the top of the disc. - To stand still in rapids, or backstroke in still water, press the bottom of the disk. - To turn clockwise, press the right side of the disc. - The raft stops when it hits a shoal. Patches of yellow signify shoals. - You can push your way out slowly by turning the raft in the direction you want it to go, then pressing the top of the disc. - Whirlpools turn your raft around a few times, causing temporary loss of control. - Knocking into barrels or the river bank bumps you off course. - Running into rocks bounces the raft, and, in games 3-7, throws a man into the water. MAN OVERBOARD - You start each game with three raftsmen. You'll NEVER find more raftsman along the way. - When a paddler falls out of the raft, you might be able to save him. Steer the raft in his direction. When you touch him, he jumps back in the raft. - The swimmer is beyond rescue when: - He floats off the screen or runs into a rock. - He is hit by a barrel or sucked into a whirlpool. - If a swimmer washes up on the shoal or the beach, he stays there until you rescue him, until a barrel hits him, or until he is out of view. - When all three raftsmen fall out of the raft, you can no longer steer the raft and the game ends. An incomplete time appears for your attempt. THE RICHES RITUAL In games 5, 6 and 7, the river natives want to share their treasures with you in an ancient ritual game! STOP AT THE WHITE SAND BEACH - Stop at each white beach on the left bank of the river. - Use the shoals to help you brake. - To leave the raft, press either of the bottom side buttons. - To jump out to the left of the raft, press the bottom left button. - To jump out to the right, press the bottom right button. - The disc now controls the man on shore. Guide him to the left, into the forest. - An explorer cannot leave the raft if one of the raftsmen has fallen out and can still be rescued. GETTING THE URN When you reach the forest you will see a number of flags and one valuable golden urn. - To get the urn without offending Big Kahuna, you and the white native must first take turns picking up the flags. You start the ritual. - You and the native may take one or two flags per turn. - Once all the flags are picked up, you must race against the white native for the golden urn. - If you claim the golden urn, a count is registered in yellow in the upper left hand corner and a sound is heard. - Return to the raft and paddle to the next beach. - In Game 7 only, the river tribe leaves money bags for each man in the raft. They may all be taken at anytime during your visit in the forest. - Anytime you leave the forest and re-enter it, the native disappears with all the treasures. You must paddle to another beach where the Riches Ritual can be played. TRIBAL TABOO! If you pick up more than two flags in one turn, or the golden urn before all flags are claimed, Big Kahuna will throw tomahawks at you. - If a tomahawk hits you, lose one man and all treasures earned in that forest. Control returns to the raft. - If you escape tomahawks, Big Kahuna turns current into white water torrent, until you play Riches Ritual fairly. FINDING THE VALUABLE TREASURE CHEST - If you can claim as many as three urns, Big Kahuna adds a valuable treasure chest and more golden urns to the game. - First pick up flags, as before. Then go for the urns. - After all the urns or chest is taken out of sequence, Big Kahuna gets mad and throws tomahawks! - In games 5 and 6, your score is how fast you can get the first treasure chest and return to your raft. This requires you to pick up 3 golden urns and one treasure chest. FORTUNE SEEKERS FAVORITE - In Game 7, you score by collecting treasures, each of them having different values. - You must acquire three golden urns before the valuable treasure chest appears. - After acquiring one treasure chest, you must claim 3 more urns to compete for another treasure chest. - The number in the upper left hand corner counts the urns for you. - Game 7 ends when all three raftsmen are lost. SCORING - Games 1 through 6 are timed games. Your score is your time. - The lower the time for a complete game the better. - If you do not reach your goal when games ends, your time appears with a red "I" next to it. This stands for "incomplete". - A game is complete when you reach your goal, and no "I" appears next to the score. - In Game 7, you score points for each treasure picked up, as follows: Treasure Point Value Order in which it must be taken Flags 10 First Golden Urn 200 Second Treasure Chest 1000 Third Money Bags 50 Anytime ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.steverd.com ------------------------------------------------------------------