MATTEL ELECTRONICS (R) | _ _|_ _ / _ _ _ | | | | | |_ | | ' | / ' |_ ' | | | | |(R) | | |_| |_ |_ |_ |_ | |/ | _| | |_| | |_| Intelligent Television CARTRIDGE INSTRUCTIONS (FOR 1 PLAYER) TRON DEADLY DISCS (*) FOR COLOR TV VIEWING ONLY (C) Mattel, Inc 1982. (C) 1982 Walt Disney Productions PRINTED IN U.S.A. All Rights Reserved. (*) TRON DEADLY DISCS is a trademark of and used under license from Walt Disney Productions ____________________________________________________________ 5391-0920 OBJECT OF THE GAME Score points by knocking out computer-controlled attackers with flying discs. Your task is to bring your man, TRON, safely through battle after battle. Attacking Warriors are also armed with destroyer discs. They'll come at TRON in wave after wave of three against one! You get them. Or they'll get TRON. Game difficulty increases dramatically in the later stages. 100,000 points is a good score. 1,000,000 points are entirely possible! YOUR CONTROLS PRESS RESET BUTTON. TITLE APPEARS ON TV SCREEN. Slide the TRON DEADLY DISCS overlays into the Hand Controller frames, so they cover the keypads. Insert game in the Computer Console cartridge slot (see owner's instructions for equipment connection details.) SLOW SLOWER SLOWEST ___|______|______|_____ | __|______|______|____ |\ || | | | || | DIRECTIONAL ____-===-. -===- .-===- || | FIRE | || --__ ~-~ __-- || | BUTTONS___| || d888b ||\| |____-===- 88888 -===- ||#| | || __Y888P______________BLOCK/MOVE | || --. _-_ .-- || | |____-===- -===- -===- ||#| ||_____________________||#| | |\| DIRECTIONAL | ,od888bo, | | DISC FOR | d888888888b | | FASTEST____________88888888888 | | | 88888888888___________USE DIRECTIONAL DISC | Y888888888P | | TO MOVE TRON | ~"Y888P"~ | | (IN MOVE MODE) |_______________________| | \_______________________\| Side buttons are NOT used in this game. FIRE BUTTONS: Press button to throw disc in a specific directon (upper right, lower left, etc.) Watch the arrows on your keypad overlay. If disc is in the air after a miss, press _any_ FIRE BUTTON again. Disc will return faster! BLOCK BUTTON: Press button to switch TRON from MOVING mode to BLOCKING mode. (Using shield to block Warriro's destroyer discs.) You can switch to BLOCKING only when TRON is holding his disc. Pressing BLOCK with disc in flight will make TRON crouch -- duck Warrior discs SELECT SKILL LEVEL Press DIRECTIONAL DISC or any keypad button EXCEPT 1, 2, or 3 and you will automatically play int he same game at the FASTEST speed of all! Press (1) on the keypad to play at the SLOW speed. Press (2) on the keypad to play at SLOWER speed. Press (3) on the keypad to play at SLOWEST (beginner) speed. NOTE: Speed you select goes the entire game. But the higher the point score you reach, the more difficult the game will become in _other_ was than speed. (You'll have to fight tougher, harder-to-knock out LEADER WARRIORS, PURPLE WARRIORS, BULLDOGS, etc. See page 8: "WARRIORS".) TAKING HITS & RECOVERY As the Game starts, TRON can stant 3 hits from a wave of Warrior attackers. Warriors destroyed by a disc from TRON will replace themselves every ten seconds, _unless_ the grid is cleared by destroying the whole wave of 3 Warrior attackers. When a new wave of 3 attackers appears, TRON can _again_ take at least 3 hits! In addition, TRON, BULLDOGS, and GUARDS recover from hits on a _time_ _basis_. They recover and continue to recover from each hit every four seconds until the maximum level is reached or that particular combatant is destroyed (de-rezzed). AND at higher point totls, TRON can stand extra hits. - After 20,000 points, TRON can stand 4 hits. - After 100,000 points, TRON can stand 5 hits. (See "Scoring", page 6). NOTE: Taking hits SLOWS DOWN any fighter (TRON or any of his attackers.) LET'S PLAY! TO START A GAME... - Press RESET, bring up game Title on TV screen. - Press DIRECTIONAL DISC or ANY BUTTON... ACTION BEGINS! - Press DIRECTIONAL DISC to move TRON, avoid hits. Press _edges_ for left or right movement. - Press keypad buttons (see direction arrows). FIRE discs, knock out attacking Warriors! The disc of TRON is YELLOW. - Press BLOCK button to ward off Warrior discs. (Press BLOCK _again_ to make TRON start moving again.) BLOCKS count the same as destroying a Warrior. Their discs are normally BLUE. (See "Warriors", page 8.) SCORING Points are won in this game two principal ways: 1. By destroying (de-rezzing) computer-controlled attackers by hitting them with the YELLOW disc from TRON. 2. By blocking Warrior's (BLUE, etc.) discs with a shield raised by TRON. (Press BLOCK key to switch to BLOCKING mode.) BONUS points can also be earned as follows: - Bonus points are earned for clearing the grid of attackers. TRON must destroy all three attackers before they are replaced. Bonus earned is 5 TIMES Warrior value at that stage of the game. (See "Warrior Point Score Table".) - Bonus points are also earned for knocking out The Recognizer. (See page 10.) Bonus earned is 10 TIMES Warrior value. Remember: When higher point totals are earned (20,000 and 100,000) TRON can stand _extra_ hits. You will have a better chance to reach higher scoring levels because REON has a better chance to last longer in the combat. - After 20,000 points are earned, TRON can stand 4 hits instead of just 3. - After 100,000 points are earned, TRON can stand 5 hits instead of just 4. WARRIOR POINT SCORE TABLE YOUR (TRON)| WARRIOR POINT TOTALS|POINT VALUES 0 | 50 1000 | 100 2000 | 150 BLOCKS count the same as 3000 | 250 destroying a warrior. 5000 | 300 7500 | 500 10000 | 750 BONUS: 5 times Warrior value 15000 | 1000 for clearing the board! 20000 | 1250 25000 | 1500 30000 | 2000 BONUS: 10 times Warrior value 40000 | 2500 for knocking out RECOGNIZER. 50000 | 3500 75000 | 5000 100000 | 10000 COMPUTER-CONTROLLED WARRIORS In the earlier stages of the game, below 5,000 points, Warriors are slow and not very accurage with the BLUE discs they blast at TRON. Above 5,000 points Warriors are moe accurage and harder to hit. LIGHT BLUE Warriors are the normal, rank & file Warriors. 1 hit knocks them out. PURPLE Warriors are BULLDOG Warriors. It takes 2 hits to destroy them. They are also slower and less accurate. DARK BLUE Warriors are LEADERS. Just 1 hit destroys them. But with a LEADER on th GRID all Warriors (Leaders included) react quicker and shoot straighter! LEADERS can also carry SPECIAL more leathal discs. Expect to see a LEADER above 10,000 points. ORANGE Warriors are GUARDS. After one million points, computer switches tactics! Instead of trying to destroy TRON with discs, ORANGE guards enter the action. It takes _4_hits_ to knock out a guard! ORANGE guards carry white paralyzer sticks. If TRON is touched by a white stick he's caputred, GAME'S OVER! Of course, after scoring more than 1,000,000 TRON points you have already racked up a fantastic score! DIFFERENT COLOR DISCS! The disc of TRON is YELLOW. Warrior discs are normally BLUE. BROWN discs do DOUBLE DAMAGE! They score 2 hits on TRON! WHITE discs are HOMING discs. They score only 1 hit, but they chase TRON like a guided missile, unless BLOCKED or unless the WHITE disc hits a border. NO disc is deadly when returning. THIN flying discs do the damage! THE DOORS: OPEN, SHUT, JAMMED OPEN DOORS OPEN whenever Warriors enter to join the battle against TRON. DOORS SHUT automatically whenever Warriors are replaced by the next set of Warriors. DOORS can be JAMMED OPEN by TRON two ways. 1. By making TRON run into the CENTER of the door OPENING. (Side door, top or bottom dor.) 2. By hitting any door CENTER with a disc from TRON. TELEPORTING! When DOORS are JAMMED OPEN directly across from one another, try a surprise FAST EXIT! Move TRON in one door, out the other. - Successfully execute a TELEPORT and TRON will automatically recover one hit. THE RECOGNIZER Here's GOOD news and BAD news! The GOOD news: Knock out the Recognizer and you win BIG BONUS POINTS! (10 times Warriors value total!) Now for the BAD news! If TRON touches The Recognizer the GAME IS OVER! What's more... The Recognizer is HARD to destroy! The ONLY way to knock out the Recognizer and win the bonus, is to score a direct hit on his eye with the disc of TRON. THE EYE IS WHITE. You must hit straight on, from the top or from the bottom or from the side. No other hit will work. Hit the WHITE EYE and The Recognizer will start to spark, stop and sink out of sight. You've WON BONUS POINTS! The Recognizer comes on to repair JAMMED doors with a BLACK BEAM. Beam is harmless to TRON. Recognizer's eye will turn WHITE _just_ _before_ BLACK BEAM appears! As soon as The Recognizer stops, he sends out a Paralyzer Probe. Probe will go after TRON. If TRON gets touched by the Probe, TRON is stopped cold. TRON cannot move again until The Recognizer has finished unjamming the open doors. Repairs finished, Recognizer and Probe will leave and TRON is free again. WINNING TIPS! - Use BOTH hand controllers. Work the WHEEL with one hand (move TRON.) Work the FIRE direction keys with the other hand. (Fire TRON disc!) Remember, only one control at a time! - KEEP one finger on the SWITCH button. Be set to make TRON crouch & duck a Warrior disc or set up a BLOCK. - Practice BLOCKING! Blocks of Warrior discs coming at TRON earn the SAME POINTS as destroying Warriors! (See "SCORING", page 6.) - Always keep an OPEN door behind you for emergencies. A quick exit comes in very handy especially in the later stages of the game when you're fighting off BULLDOG Warrior or LEADERS. - WATCH OUT for The Recognizer! IF he touches TRON, GAME IS OVER. Be alert for The Recognizer after you have completed a teleport (See page 10) and all Warriors have been swept from the grid! - The Recognizer will defend itself with its paralyzer probe. You don't have much time to get off an accurate throw! - KEEP TRON MOVING throughout the game. TRON will not move by himself. And keep an escape route open. Don't let TRON get trapped in a corner! TO START A NEW GAME... Press RESET button. Bring Game Title Back to the TV screen. Then select skill level and begin play again. 8888 8888 8888 8888 88 88 88 88 8888 8888 8888 8888 88888888 88 88 88 88888888 8888 88 8888 888888888888 8888 88 8888 88 88 88 8888 88 88888888 88888888 88 88 88 88 8888 88 8888 8888 8888 8888 8888 88 88 88 888888 8888 88888888 8888888888 8888 88 88 88 88 88 88 88 8888 88 88 88 88 8888 88 88 88 88 88 88 88 88 8888 88 8888 88 88 88 88 ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.steverd.com ------------------------------------------------------------------