MATTEL ELECTRONICS(TM) Intellivision(TM) Intelligent Television CARTRIDGE INSTRUCTIONS (FOR 1 PLAYER) STAR STRIKE FOR COLOR TV VIEWING ONLY (C) Mattel Inc., 1981. Hawthorne, CA 90250 5161-0920 PRINTED IN USA. All Rights Reserved. YOUR MISSION: Destroy the alien station BEFORE Earth passes directly over the launch trench! Shoot down the alien defenders stalking you. Bomb 5 Hot Targets, or Earth will be destroyed. Good luck...and good hunting! OBJECT OF THE GAME Get a high score by quickly bombing five red targets, and by hitting as many spacecraft as you can. You must hit all red targets before "Planet Earth" moves directly over the green trench. The first red target you fail to hit when Earth is in alignment will become a missile that blows up Earth. If this happens, the game is over. Avoid hits by alien spaceships to keep controls and lasers working. CHECK YOUR EQUIPMENT MAKE SURE: * MASTER COMPONENT is connected to TV set and power cord is plugged in. * ANTENNA SWITCH BOX is set at GAME. * STAR STRIKE CARTRIDGE is placed in slot, firmly engaged. * OFF/ON SWITCH is turned ON. PRESS RESET BUTTON Title appears on TV screen: Mattel Electronics presents STAR STRIKE Copr (C) 1981 Mattel ADD OVERLAYS (To view Star Strike overlay, click here.) Find the "STAR STRIKE" keypad overlay in the cartridge package with this booklet. Remove the Hand Controllers from the console. Insert overlay, as shown. Make sure it is tight and all the way in. EXAMINE YOUR CONTROLS GET READY! Start by setting the skill level: --------------------------------------------------------------------------- Press * to play at Level 1 (best for learning the game) --------------------------------------------------------------------------- Press ** to play at Level 2 --------------------------------------------------------------------------- Press *** to play at Level 3 --------------------------------------------------------------------------- Press DISC to play at Level 4 --------------------------------------------------------------------------- Press ** to play at Level 5 *** --------------------------------------------------------------------------- Press *** to play at Level 6 *** (miss once-the game's over!) --------------------------------------------------------------------------- NOTE: The higher the skill level, the more difficult it will be to fight the alien defenders...and the less time you'll have to bomb all 5 red targets. FLYING CONTROL Press the edge of the Disc in the direction you want to go. DON'T LET YOUR SPACESHIP CRASH...IT'S THE ONLY ONE YOU HAVE! If you crash into any part of the green space station, you lose! Watch your spaceship's shadow. It helps you gauge your altitude and shows the spot directly beneath your spaceship. TO CHANGE YOUR FLYING SPEED: Press one of the "WARP" Keys. WARP 1 is "Standard" (and is your flying speed at game start), WARP 2 is "Fast" and WARP 3 is "Super Fast." We recommend WARP 1 while you're learning the game. WATCH OUT! YOU'RE BEING FOLLOWED! Pairs of defending alien ships will appear behind your spaceship. They pause briefly before attacking, then overtake your ship. When they get within range, they start to fire. If any of their white lasers hit you, there's a brief flash of flame. Your ship is out of control while it's on fire! Press the top of the Disc to gain altitude. Take evasive action to avoid further htis. Then, FIGHT BACK! Either TOP action button on your Hand Controller is your air-to-air laser trigger. When an alien passes your spaceship, its color changes to light blue. When an alien is in front of your spaceship, you can hit it. ALL AIR-TO-AIR LASERS GO TOWARD A "VANISHING POINT", ROUGHLY AT THE CENTER OF THE TRENCH. BEAR THIS PERSPECTIVE IN MIND WHEN FIRING AT ALIEN SHIPS. IF YOU ARE HIT... Damage to your spaceship gets more severe every time you're hit. These serious problems will occur (in random order): You won't be able to climb as fast... you'll have slower movement left or right...you won't be able to descend quickly...you won't be able to change flying speed...your air-to-air laser will misfire (making a noise like static)...you lose your targeting radar signal...your ship is out of control longer after being hit. EVEN IF ALL THESE MISFORTUNES OCCUR, DON'T GIVE UP...YOU CAN STILL SAVE THE DAY--IF YOU'RE FAST ENOUGH! YOU HAVE 5 TARGETS... You get score points for shoting down alien spaceships, but it will all be in vein, unless you successfully bomb 5 red targets before the Planet Earth moves overt the center of the trench. If any unbombed(red) targets get past you at that point, the game is over. At the two highest skill levels, you have to hit all the red targets the first time they appear. To release a bomb, press either lower action button. A beeping radar warning alarm will give you a signal just before each target comes over the horizon. If your bomb hits a red target, the picture shakes from the concussion, and that target turns black. The concussion effect increases every time you hit a red target. When you bomb the 5th target, you'll destroy the enemy star completely and "save the Earth"--and your score. At Level 6, the number of targets is limitless! SCORING... At the start of the game, you have 8,000 points. This score decreases rapidly with every second that passes, until you have bombed the 5th (and final) target. Every time you hit an alien spaceship 250 points are added to your score total. The highest level game(6 stars) starts at zero and scores 50 points for each alien and 100 for targets. At Level 6, you must hit every target! STRATEGY TIPS * When engaged in air-to-air combat, remember that whoever is behind another spaceship has the shooting position. When the aliens pass you, they turn light blue. Then you're in position to shoot them down. * Part of the aliens' strategy is to draw your ship away from the trench where it is harder to hit them and, of course, where you are way out of bombing position. Try to stay near the center target area as much as you can. * Keep track of the number of targets you have bombed. The targets always appear in the same sequence. If you remember that the next one is black (already hit), you won't have to fly in the vulnerable bombing position, and can concentrate on shooting down aliens for more score points. * The best bombing position is low altitude, in the center of the trench. Your bombs fall too slowly for high-altitude precision. Also, you cannot fire your laser while a bomb is falling. MATTEL ELECTRONICS(R) Intellivision(TM) Intelligent Television MATTEL ELECTRONICS Other electronic games available from Mattel Electronics. Look for them! ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.steverd.com ------------------------------------------------------------------