HomeRun CX2623 Atari, Inc. 1978 ---------------------------------------------------------------------------- Table of Contents 1. Game Play 2. Using the Controllers 3. Console Controls 4. Game Variations 5. Scoring 1. Game Play Play _HOME RUN_ just as you would play baseball. The left or blue player is the "visiting team" and is the first to bat. The pitcher-outfielder pitches the ball. Three _strikes_ (either swinging or pitched) are an _out_; four _balls_ (any pitch not struck at that is NOT over the plate) are a _walk_ and the batter advances to first base. If the pitcher hits the batter (and the batter does not strike at the pitch, or the pitch does not pass over Home Plate) the batter will advance to first base. If the batter hits the ball, the outfielder(s) can catch the ball and make a putout by touching first base ahead of the runner or by tagging the runner. If there are other runners on base, a putout can be made by tagging any runner or, if the runner is in a "force play", by touching the base in front of that runner. With practice, doubleplays (two outs on one pitched ball) can be made with ease. 2. Using the Controllers Use your Joystick Controllers with this ATARI Game Program cartridge. Be sure the Joystick Controller cables are firmly plugged into the _CONTROLLER_ jacks at the back of your ATARI Video Computer System game. For one-player games, use the Joystick Controller plugged into the _RIGHT CONTROLLER_ jack. Hold the Joystick with the red button to your upper left, toward the television screen. BATTER Swing the bat by moving your Joystick from the neutral (center) position to _any_ other position. If, after hitting the ball, it looks as though the outfielder has a chance to make a putout if you take an extra base, push the red crontroller button _before_ reaching base and your runner(s) will stop at that base. PITCHER To pitch the ball, press the red controller button. Throw curves, fastballs, screwballs, or change-up pitches by moving your Joystick after the ball leaves the pitcher. OUTFIELDER After the batter hits the ball, control your outfielder(s) with the Joystick to catch the ball and make putouts. 3. Console Controls GAME SELECT SWITCH Use the _game select_ switch to select the game number you wish to play. The game number changes on the top left side of the screen as you press the switch down. GAME RESET SWITCH When you have selected the game number you wish to play, press down the _game reset_ switch to start the game. DIFFICULTY SWITCHES The _difficulty_ switches control the speed of the outfielders and batted balls. In the _a_ position, the outfielders and batted balls will move more slowly than in the _b_position. TV TYPE SWITCH Set this switch to _color_ if you have a color television set. Set it to _b-w_ to play the game in black and white. 4. Game Variations The white letters at the top left of the playfield are; _I_ - innings, _O_ - outs, the white letters at the top right of the playfield are; _B_ - balls, _S_ - strikes. The blue number is the left player's score; the red number is the right player's score. GAMES 1,2,3, and 4 are single-player against the computer. Using the right Joystick Controller, pitch to the computer. Your score appears at the upper right of the playfield, the computer's score appears at the upper left. GAMES 5,6,7 and 8 are two-player games. 5. Scoring Three _outs_ for each player or team are an _inning_; nine innings make one, complete game. Score one _run_ for each runner crossing home4 plate. The batter scores a _home run_ by hitting the ball directly over second base, provided the ball is not caught by the outfielder(s). ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.cet.com/~steverd ------------------------------------------------------------------