Donkey Kong by Nintendo Plays, sounds and scores like DONKEY KONG arcade game! GAME DESCRIPTION Donkey Kong the ape has kidnaped Mario's girlfriend! In this action-packed rescue adventure, you move Mariothrough incredible dangers to save her. Your skill and speed determine your score. USING YOUR CONTROLS 1. Left Controller: Hold it with the red button to your upper left (toward the TV) 2. Control Stick: Push the control stick left or right to make Mario run. Position Mario under or over a ladder and push the Control Stuick up or down to make Mario climb 3. Red Button: Press the Red Button to start each new screen and to make Mario jump to avoid barrels or fireballs or to grab the hammer. Jumping barrels or fireballs is easiest when Mario and the barrels are moving toward each other. HERE'S HOW TO PLAY STEP 1: Get Started To start a game immediately after turning on your Video Computer System, just press the Red Button on your controller. To play another game, press GAME RESET To activate Mario and start action, press the RED Button STEP 2: Making it to the Top When the first of your three Marios appears on the ramps, try to get him to the top to save his girlfriend. If Mario is hit by a barrel, he is eliminated. Climb the unbroken ladders to reach the next ramp! Mario cannot climb broken ladders STEP 3: Hammer Away! If mario jumps up and grabs the hammer, he can face the barrels and hit them for extra points. But if the hammer misses and the barrel hits Mario, he's eliminated! And remember - he can't climb ladders with the hammer, and the hammer disappears in a few seconds STEP 4: How Time Flies... The Score/Bonus indicator shows your bonus "counting down" Watch out! If it reaches ZERO, Mario is elimated! STEP 5: Success or failure? If you make it to the top of the ramp, the remaining bonus is added to your score and move on to the rivet screen. But if you fail, Mario is eliminated. STEP 6: A Riveting Mission. Mario must remove all the rivets to save his girlsfriend. To remove a rivet, Mario runs or jumps over it - and it disappears! STEPS 7: Playing with Fire. Jump over fireballs for points - or avoid them. (Remember, the fireballs are following Mario - and they're tricky! Fireballs always stay on the same ramps, but sometimes jump across the gaps.) STEP 8: Hurrah! When you have removed all the rivets, the game continues to alternate between the two screens - but the action gets harder as you go! Keep playing intil you run out of Marios. SCORING While you control MArio, the Score/Bonus Indicator shows your bonus counting down. Between screens and at game end, your score is displayed. Starting Bonus Value (each Screen) 5000 points Jumping a barrel or fireball 100 points Eliminating a Rivet 100 points Smashing a barrel or Fireball 800 points The player recieves three Marios per game (that was it) ------------------------------------------------------------------ This file was downloaded from, the Classic Cartridge Web page at: http://www.cet.com/~steverd ------------------------------------------------------------------